The problem is that it's just more obvious than most caster imbalances, when comparing the eidolon to a core fighter. The base summoner is just on par with the druid. It's the closest class to plain broken, and both the worst builds and the combat crazy top end come from it. (Wildrager barbarian comes to mind.)ĮldonGuyre wrote: I just ban the Summoner. I would reserve my ban-list for those classes or archetypes that are explicitly designed to instigate PVP. And fighters are proficient in heavy armor I know it reduces your speed, but slow-and-alive is faster-moving than stationary-while-dead. The over-investment in strength in point-buy is robbing you of a better Con score avoiding the need for Toughness. E.g., "Power Attack and Weapon Focus basically off-set each other, meaning you're spending two feats to acquire a small bit of damage. New players in general are over-fixated on melee damage to the detriment of saves, skills, and AC, and their builds begin faring more poorly when encountering things that don't die in one hit at 3rd+.)Ī GM doesn't have to make encouraging suggestions as to how a Str20/Wis10 human fighter in leather armor with Power Attack, Toughness, and Weapon Focus could be better at 1st level, but perhaps he might consider it. Alternatively, they're enticed by "trap" archetypes whose hidden nerfage their inexperience doesn't spot. (The "overshadowing" problem is chiefly a function of new players who are only familiar with the CRB bringing in severely-underpowered martials who are not up-to-snuff when without access to the wealth of later-printed material. Otherwise, a magus is not better than many other possible builds, even purely martial ones. ( See this thread for resolution ideas concerning overly aggressive loot-hog roleplaying.) That's not a problem with the build, but with the player. McDaygo wrote: Our council of GMs voted it a banned build not so much for monsters but he could and would bully other characters for best loot and no one was on his level damage wise.
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